Game Dev Story Pcwesternbowl
I decided to start a new game of Game Dev Story, just to see which parts transfer over. For that, I needed to found a new company – Muffin Co. It’s time for cold, hard business.
Game Dev Story is a strategy game that lets you start your own videogame company and create innovative titles that take you to the top.
Welcome to our family game dev story! Today was full of laughter and tears as we drove around to go house hunting. Watch the trailer for our video game Stu. Download Game Dev Story and enjoy it on your iPhone, iPad and iPod touch. Manage your own game company and try to create a million-selling game in this unique simulation. Features the ability to develop your company's own game console, plus a system for changing your staff members' professions. Download Game Dev Story 2.0.4 Android APK, Download Game Dev Story apk latest version. Game Dev Story; Tips for High Scores Part 1 of 3; User Info: kaevman604. Kaevman604 9 years ago #1. Writing this as of 4th playthrough Y17. (I played 2 games without really figuring out how to max it out. The 3rd playthrough was my test on how to max it out. Then on the 4th I think I maxed it.
All of this happened on May 13th of 2013.
With Muffin Co., mostly due to the name, I decided to focus on cute, simple, casual games. Since all of my direction points transferred, I could pretty much max out most of these directions. I was wrong, though.
Soon after you start, there’s some flavor in the form of a news article.
How to get Direction Points?
I thought the only way to get focus points is by leveling a theme or a genre to level 5, but it seems any leveling has a chance to get you fresh direction points, because I just got two by leveling the Puzzle genre to level 2.
Transferable direction points are a huge advantage.
Game Dev Story Free
So I started with a Puzzle game with a Pirate theme. It ended up being an unorthodox theme, so I got a penalty for that one, but with an overall total score of 16, it turned out quite OK. I think it was even better than the first game of Sunny Studios. I called it Pirate Pop.
Pirate Pop was the first game Muffin Co. ever made. Who knows what will come out of it.
I had to dip into my emergency fund because I tried to hire better staff, but the sales quickly got me out of the negative and into the high positives. I started developing my next game – a Ninja Racing game. I think I’ll name it Ninja Go.
During development of Ninja Go, I decided to promote my new designer, Vincent Vangoo, and also invest into his professional education a bit. He has a nice energy pool, so he might be worth keeping around for a while, unlike the rest of my staff. Though I’m making happy, fun games, Muffin Co. will be a cold, business environment.
Game Dev Story
Around the time I got into the testing phase with Ninja Go, Senga announced their Exodus console. Since I was an Intendro guy last time, I decided to go for Senga this time around. I bought the license as soon as I was able to.
I actually owned a Genesis, so this feels closer to home.
Ninja Go got released and it was scored a total of 15 points. That was extremely disappointing. Still, I got some sales, but it was nowhere near the 400k I needed for an Exodus license. My next game was going to be an Animal Life game. I’ll name it MuffinPuppy, because I decided this means a virtual pet game.
Ninja Go broke some records, but it was scored poorly.
Ninja Go broke sales records, even though it got bad reviews. I also managed to two more direction points from having leveling up either Animal or Life. I can’t remember which one it was, but it was a good combination, because I got two level increases during development. I think I’ll start keeping track of those.
- GOOD COMBO: Animal Life
- BAD COMBO: Pirate Puzzle
I gave my designer another promotion to up his stats a bit right before MuffinPuppy got released. The sales of Ninja Go! were record breaking, so I had more than enough for an Exodus license. MuffinPuppy also ended up being ground breaking, but it only got a total score of 16. Still, it was a good combo, so it was bound to sell well enough. I decided to risk it and finally buy the license.
I had enough for a license, but not enough to fund the development of a proper game, so I ended up doing some contract work for a comic book company until the sales of MuffinPuppy come in.
It took 400 000 out of my wallet. It better be worth it.
Around this time, the traveling salesman arrived for the first time, so I bought a fun boost for 200k. The sales went really well, so I still had enough to fund my next game. Once the contract work was over, I went for it. It was going to be a Reversi Puzzle game. I gambled on the hope that this would be a good combo. It was!
It’s always better to do a contract than just sit around, waiting.
- GOOD COMBO: Reversi Puzzle
I’ll let you know how it went next time.
Game Dev Story Guide
What indeed. The point of this new game I started was to figure out what exactly transfers over when I start a new game of Game Dev Story. The answer isn’t that simple.
I have yet to unlock most of the max level themes I had in the last game.
The genre and theme levels do transfer, but the available genres and themes do not. You need to unlock them all over again, but from what I can tell, once you do, they start out at the level they were at in the last game. Regardless of that, all of the direction points do transfer.
Other than that, nothing else transfers. You get brand new employees, an empty game history, no licenses, and there’s no inventory transfer.
So, one more time:
Stuff that Transfers in Game Dev Story
- Genre and Theme Levels
- Direction Points
Stuff that Doesn’t Transfer in Game Dev Story
- Employee or Company Data
- Game History
- Unlocked Genres and Themes
- Inventory
So there you go. Now we know. I might be wrong about some stuff, though, so I’ll edit it in if I get any new findings.